Locally Meshable Frame Fields
Materials
- Paper (high-res) (173.2 MB)
- Paper (medium-res) (25.5 MB)
- Paper (low-res) (5.8 MB)
- Presentation Slides (SIGGRAPH'23) (49.7 MB)
- Dataset: overview PDF (direct download) (151.5 MB)
- Dataset: Hexmeshes (direct download) (320.0 MB)
- Dataset (Zenodo)
- ACM Digital Library
- Code (GitHub)
Note: The content of the dataset (zip+pdf) offered as direct download on this page and on Zenodo are identical.
Abstract
The main robustness issue of state-of-the-art frame field based hexahedral mesh generation algorithms originates from non-meshable topological configurations, which do not admit the construction of an integer-grid map but frequently occur in smooth frame fields. In this article, we investigate the topology of frame fields and derive conditions on their meshability, which are the basis for a novel algorithm to automatically turn a given non-meshable frame field into a similar but locally meshable one. Despite local meshability is only a necessary but not sufficient condition for the stronger requirement of meshability, our algorithm increases the 2% success rate of generating valid integer-grid maps with state-of-the-art methods to 58%, when compared on the challenging HexMe dataset [Beaufort et al. 2022]. The source code of our implementation and the data of our experiments are available at https://lib.algohex.eu.
BibTeX
@article{Liu:2023:locallymeshable, author = {Liu, Heng and Bommes, David}, title = {Locally Meshable Frame Fields}, journal = {ACM Transactions on Graphics}, volume = {42}, number = {4}, year = {2023}, publisher = {ACM}, address = {New York, NY, USA}, doi={10.1145/3592457} }